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A collection of 2 posts
Engine
Game Dev

A New Game Engine

In my GMTK 2025 Game Jam Retrospective I mentioned that I had started my own game engine. Today I wanted to talk a little bit about how that came to be and where it stands today. Where it started This is mostly a summary of where this engine project started.
07 Sep 2025 4 min read
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.NET

Getting Starting with Silk.NET (on Linux)

Silk.Net's readme describes itself: Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX. The documentation is a little bare: The tutorial code looks promising so
16 Jan 2023 2 min read
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